#include "DrillKing.h"


CDrillKing::CDrillKing(void)
{

}

CDrillKing::~CDrillKing(void)
{

}

void CDrillKing::Initialize( void )
{

}
void CDrillKing::Update( float dT )
{

}
void CDrillKing::Render( void )
{

}

RECT CDrillKing::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CDrillKing::HandleCollision( const IEntity* pOther )
{

}
